feat: ability to view tasks in a category #19
@ -6,6 +6,7 @@ use crate::route::Route;
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#[component]
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pub(crate) fn BottomPanel(display_form: Signal<bool>) -> Element {
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// A signal for delaying the application of styles.
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![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
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#[allow(clippy::redundant_closure)]
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let mut expanded = use_signal(|| display_form());
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let navigation_expanded = use_signal(|| false);
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@ -16,6 +17,7 @@ pub(crate) fn BottomPanel(display_form: Signal<bool>) -> Element {
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![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
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expanded.set(true);
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} else {
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spawn(async move {
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// Necessary for a smooth – not instant – height transition.
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![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
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async_std::task::sleep(std::time::Duration::from_millis(500)).await;
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expanded.set(false);
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});
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![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
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@ -12,6 +12,8 @@ use crate::components::pages::not_found_page::NotFoundPage;
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use crate::components::layout::Layout;
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use dioxus::prelude::*;
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// All variants have the same postfix because they have to match the component names.
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#[allow(clippy::enum_variant_names)]
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#[derive(Clone, Routable, Debug, PartialEq)]
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#[rustfmt::skip]
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pub(crate) enum Route {
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|
Review of the
BottomPanel
component.The
BottomPanel
component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:Reactivity and State Management:
Signal<bool>
fordisplay_form
and the internal state management withexpanded
andnavigation_expanded
are appropriate for reactive UI updates.use_effect
hook at lines 13-22 effectively handles the expansion state based on thedisplay_form
. However, the use ofasync_std::task::sleep
for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.UI Responsiveness and Styling:
match
expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.Form Handling and Routing:
current_route
andexpanded
at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.ProjectForm
andTaskForm
withon_successful_submit
callbacks that modify thedisplay_form
state is a good pattern for form handling in reactive systems.Performance Considerations:
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
Review of the
BottomPanel
component.The
BottomPanel
component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:Reactivity and State Management:
Signal<bool>
fordisplay_form
and the internal state management withexpanded
andnavigation_expanded
are appropriate for reactive UI updates.use_effect
hook at lines 13-22 effectively handles the expansion state based on thedisplay_form
. However, the use ofasync_std::task::sleep
for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.UI Responsiveness and Styling:
match
expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.Form Handling and Routing:
current_route
andexpanded
at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.ProjectForm
andTaskForm
withon_successful_submit
callbacks that modify thedisplay_form
state is a good pattern for form handling in reactive systems.Performance Considerations:
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
Review of the
BottomPanel
ComponentReactivity and State Management:
Signal<bool>
fordisplay_form
and the internal state management withexpanded
andnavigation_expanded
are appropriate for reactive UI updates.use_effect
hook at lines 14-23 effectively handles the expansion state based on thedisplay_form
. However, the use ofasync_std::task::sleep
for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.UI Responsiveness and Styling:
match
expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.Form Handling and Routing:
current_route
andexpanded
at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.ProjectForm
andTaskForm
withon_successful_submit
callbacks that modify thedisplay_form
state is a good pattern for form handling in reactive systems.Performance Considerations:
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
Review of the
BottomPanel
ComponentReactivity and State Management:
Signal<bool>
fordisplay_form
and the internal state management withexpanded
andnavigation_expanded
are appropriate for reactive UI updates.use_effect
hook at lines 14-23 effectively handles the expansion state based on thedisplay_form
. However, the use ofasync_std::task::sleep
for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.UI Responsiveness and Styling:
match
expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.Form Handling and Routing:
current_route
andexpanded
at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.ProjectForm
andTaskForm
withon_successful_submit
callbacks that modify thedisplay_form
state is a good pattern for form handling in reactive systems.Performance Considerations:
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.