feat: ability to view tasks in a category #19
@ -1,18 +1,17 @@
|
||||
|
||||
use std::thread::sleep;
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![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
use dioxus::prelude::*;
|
||||
use crate::components::navigation::Navigation;
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||||
use crate::components::project_form::ProjectForm;
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
use crate::components::task_form::TaskForm;
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||||
use crate::components::task_list::TaskList;
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
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use crate::models::category::Category;
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![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
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use crate::route::Route;
|
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|
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#[component]
|
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pub(crate) fn BottomPanel(creating_task: bool) -> Element {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
let mut expanded = use_signal(|| creating_task);
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
pub(crate) fn BottomPanel(display_form: Signal<bool>) -> Element {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
let mut expanded = use_signal(|| display_form());
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
let navigation_expanded = use_signal(|| false);
|
||||
let current_route = use_route();
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
|
||||
use_effect(use_reactive(&creating_task, move |creating_task| {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
if creating_task {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
use_effect(use_reactive(&display_form, move |creating_task| {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
if creating_task() {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
expanded.set(true);
|
||||
} else {
|
||||
spawn(async move {
|
||||
@ -26,14 +25,30 @@ pub(crate) fn BottomPanel(creating_task: bool) -> Element {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
div {
|
||||
class: format!(
|
||||
"bg-zinc-700/50 rounded-t-xl border-t-zinc-600 border-t backdrop-blur drop-shadow-[0_-5px_10px_rgba(0,0,0,0.2)] transition-[height] duration-[500ms] ease-[cubic-bezier(0.79,0.14,0.15,0.86)] {}",
|
||||
match (creating_task, navigation_expanded()) {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
(false, false) => "h-[64px]",
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
(false, true) => "h-[128px]",
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
(true, _) => "h-[448px]",
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
match (display_form(), current_route, navigation_expanded()) {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
(false, _, false) => "h-[64px]",
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
(false, _, true) => "h-[128px]",
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
(true, Route::ProjectsPage, _) => "h-[128px]",
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
(true, _, _) => "h-[448px]",
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
),
|
||||
if expanded() {
|
||||
TaskForm {}
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
match current_route {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
Route::ProjectsPage => rsx! {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
ProjectForm {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
on_successful_submit: move |_| {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
display_form.set(false);
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
},
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
_ => rsx! {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
TaskForm {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
on_successful_submit: move |_| {
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
display_form.set(false);
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
} else {
|
||||
Navigation {
|
||||
expanded: navigation_expanded,
|
||||
|
||||
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the The
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` component.**
The `BottomPanel` component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 13-22 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of the
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles. **Review of the `BottomPanel` Component**
1. **Reactivity and State Management:**
- The use of `Signal<bool>` for `display_form` and the internal state management with `expanded` and `navigation_expanded` are appropriate for reactive UI updates.
- The `use_effect` hook at lines 14-23 effectively handles the expansion state based on the `display_form`. However, the use of `async_std::task::sleep` for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.
2. **UI Responsiveness and Styling:**
- The dynamic class string construction at lines 26-34 is complex and could be simplified or documented for better maintainability. Consider extracting this logic into a separate function or using a more declarative approach to handle styles.
- The responsiveness handled by the `match` expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.
3. **Form Handling and Routing:**
- The conditional rendering based on `current_route` and `expanded` at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.
- The use of `ProjectForm` and `TaskForm` with `on_successful_submit` callbacks that modify the `display_form` state is a good pattern for form handling in reactive systems.
4. **Performance Considerations:**
- The use of asynchronous sleep within a UI component could lead to performance issues or unexpected behavior during rapid state changes. Consider alternatives that are more integrated with the Dioxus lifecycle.
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
<!-- This is an auto-generated comment by CodeRabbit -->
|
@ -4,7 +4,7 @@ use crate::models::category::Category;
|
||||
use crate::route::Route;
|
||||
|
||||
#[component]
|
||||
pub(crate) fn CreateTaskButton(creating: Signal<bool>) -> Element {
|
||||
pub(crate) fn CreateButton(creating: Signal<bool>) -> Element {
|
||||
rsx! {
|
||||
button {
|
||||
class: "m-4 py-3 px-5 self-end text-center bg-zinc-300/50 rounded-xl border-t-zinc-200 border-t backdrop-blur drop-shadow-[0_-5px_10px_rgba(0,0,0,0.2)] text-2xl text-zinc-200",
|
||||
|
@ -1,29 +1,23 @@
|
||||
use crate::components::bottom_panel::BottomPanel;
|
||||
use crate::components::navigation::Navigation;
|
||||
use crate::components::task_list::TaskList;
|
||||
use crate::models::category::Category;
|
||||
use crate::route::Route;
|
||||
use chrono::NaiveDate;
|
||||
use dioxus::core_macro::rsx;
|
||||
use dioxus::dioxus_core::Element;
|
||||
use dioxus::prelude::*;
|
||||
use crate::components::create_task_button::CreateTaskButton;
|
||||
use crate::components::create_task_button::CreateButton;
|
||||
use crate::components::sticky_bottom::StickyBottom;
|
||||
use crate::components::task_form::TaskForm;
|
||||
use crate::server::tasks::get_tasks_in_category;
|
||||
|
||||
#[component]
|
||||
pub(crate) fn Layout() -> Element {
|
||||
let creating_task = use_signal(|| false);
|
||||
let display_form = use_signal(|| false);
|
||||
|
||||
rsx! {
|
||||
Outlet::<Route> {}
|
||||
StickyBottom {
|
||||
CreateTaskButton {
|
||||
creating: creating_task,
|
||||
CreateButton {
|
||||
creating: display_form,
|
||||
}
|
||||
BottomPanel {
|
||||
creating_task: creating_task(),
|
||||
display_form: display_form,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -71,7 +71,8 @@ pub(crate) fn CategoryCalendarPage() -> Element {
|
||||
div {
|
||||
"Errors occurred: {errors:?}"
|
||||
}
|
||||
}
|
||||
},
|
||||
value => panic!("Unexpected query result: {value:?}")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ pub(crate) fn CategoryPage(category: Category) -> Element {
|
||||
div {
|
||||
"Errors occurred: {errors:?}"
|
||||
}
|
||||
}
|
||||
},
|
||||
![]() Enhance error display for better user understanding. Consider formatting the error messages or providing additional context to help users understand what went wrong. This could involve a more user-friendly message or troubleshooting steps. **Enhance error display for better user understanding.**
Consider formatting the error messages or providing additional context to help users understand what went wrong. This could involve a more user-friendly message or troubleshooting steps.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
value => panic!("Unexpected query result: {value:?}")
|
||||
}
|
||||
![]() Handle unexpected query results more gracefully. Using **Handle unexpected query results more gracefully.**
Using `panic!` might not be the best approach in a production environment. Consider logging the unexpected result and showing a generic error message or recovery option to the user.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
![]() Component structure and logic are well-implemented. The
Consider adding a loading indicator in the TODO section to enhance user experience during data fetching. **Component structure and logic are well-implemented.**
The `CategoryPage` component is structured to handle various states of task fetching effectively:
- **Success and Loading with data:** Displays tasks using the `TaskList` component.
- **Loading without data:** Placeholder for a loading indicator.
- **Error state:** Displays errors.
- **Unexpected results:** Panics, which is a reasonable default for unexpected states in this context.
Consider adding a loading indicator in the TODO section to enhance user experience during data fetching.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
|
@ -82,7 +82,8 @@ pub(crate) fn CategoryTodayPage() -> Element {
|
||||
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
div {
|
||||
"Errors occurred: {errors:?}"
|
||||
}
|
||||
}
|
||||
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
},
|
||||
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
value => panic!("Unexpected query result: {value:?}")
|
||||
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
match calendar_tasks_query_result.value() {
|
||||
QueryResult::Ok(QueryValue::Tasks(tasks))
|
||||
@ -151,7 +152,8 @@ pub(crate) fn CategoryTodayPage() -> Element {
|
||||
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
div {
|
||||
"Errors occurred: {errors:?}"
|
||||
}
|
||||
}
|
||||
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
},
|
||||
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
value => panic!("Unexpected query result: {value:?}")
|
||||
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() Review of
Suggestions:
**Review of `CategoryTodayPage` component.**
1. **Date Handling:**
- The use of `Local::now().date_naive()` for fetching the current date is appropriate for the context of displaying today's tasks.
2. **Query Usage:**
- The component makes good use of the `use_tasks_in_category_query` for fetching tasks specific to categories. This modular approach aids in maintainability and reusability.
3. **Error Handling:**
- The component handles errors by displaying them, which is crucial for debugging and user feedback. However, the use of `panic!` for unexpected query results is not recommended in production code as it can cause the application to crash. Consider handling these cases more gracefully.
4. **UI Responsiveness:**
- The use of conditional rendering based on the query results (`QueryResult::Ok`, `QueryResult::Loading`, `QueryResult::Err`) is well implemented. However, the TODO comments about adding a loading indicator should be addressed to improve user experience during data loading.
5. **Task Filtering Logic:**
- The logic to filter tasks based on their category and date within the `Calendar` category is correctly implemented. However, using `panic!` in the filtering logic (lines 95 and 102) is risky. It's better to handle these cases without crashing the application.
6. **Localization:**
- The use of `format_localized` for displaying the date is a good practice for supporting multiple locales.
**Suggestions:**
- Replace `panic!` with more robust error handling to prevent application crashes.
- Implement the loading indicators as mentioned in the TODO comments to enhance the user interface.
<!-- This is an auto-generated comment by CodeRabbit -->
|
@ -1,7 +1,36 @@
|
||||
use dioxus::prelude::*;
|
||||
use dioxus_query::prelude::QueryResult;
|
||||
use crate::query::projects::use_projects_query;
|
||||
use crate::query::QueryValue;
|
||||
|
||||
#[component]
|
||||
pub(crate) fn ProjectsPage() -> Element {
|
||||
let projects_query = use_projects_query();
|
||||
|
||||
rsx! {
|
||||
match projects_query.result().value() {
|
||||
QueryResult::Ok(QueryValue::Projects(projects))
|
||||
| QueryResult::Loading(Some(QueryValue::Projects(projects))) => rsx! {
|
||||
div {
|
||||
class: "flex flex-col",
|
||||
for project in projects {
|
||||
div {
|
||||
key: "{project.id()}",
|
||||
class: "px-8 py-4",
|
||||
{project.title()}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
QueryResult::Loading(None) => rsx! {
|
||||
// TODO: Add a loading indicator.
|
||||
},
|
||||
QueryResult::Err(errors) => rsx! {
|
||||
div {
|
||||
"Errors occurred: {errors:?}"
|
||||
}
|
||||
},
|
||||
value => panic!("Unexpected query result: {value:?}")
|
||||
}
|
||||
}
|
||||
}
|
||||
![]() Component declaration and logic are well-implemented but need enhancements. The
Consider these enhancements for better robustness and user experience:
**Component declaration and logic are well-implemented but need enhancements.**
The `ProjectsPage` component is well-structured and handles different query results effectively. However, there are a few areas for improvement:
- **Loading State:** Currently, there's a TODO comment for adding a loading indicator. It's important to address this to improve user experience.
- **Error Handling:** The error display is basic. Consider enhancing it with more user-friendly error messages or UI components.
- **Panic on Unexpected Results:** Using `panic!` in production code can lead to crashes. It's better to handle unexpected cases more gracefully.
Consider these enhancements for better robustness and user experience:
1. **Loading Indicator:**
```rust
// Add a simple loading spinner or message
rsx! {
div { "Loading..." }
}
```
2. **Enhanced Error Display:**
```rust
// Use a more structured error display component
rsx! {
div {
class: "error-message",
"Please try again later. Error details: {errors:?}"
}
}
```
3. **Graceful Handling of Unexpected Results:**
```rust
// Log the unexpected result and show a generic error message
rsx! {
div {
"An unexpected error occurred. Please contact support."
}
}
```
<!-- This is an auto-generated comment by CodeRabbit -->
|
||||
|
@ -3,9 +3,13 @@ use crate::server::projects::create_project;
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use dioxus::core_macro::{component, rsx};
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use dioxus::dioxus_core::Element;
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use dioxus::prelude::*;
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use dioxus_query::prelude::use_query_client;
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use crate::query::{QueryErrors, QueryKey, QueryValue};
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#[component]
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pub(crate) fn ProjectForm() -> Element {
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pub(crate) fn ProjectForm(on_successful_submit: EventHandler<()>) -> Element {
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let query_client = use_query_client::<QueryValue, QueryErrors, QueryKey>();
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rsx! {
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form {
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onsubmit: move |event| {
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@ -14,17 +18,39 @@ pub(crate) fn ProjectForm() -> Element {
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event.values().get("title").unwrap().as_value()
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);
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let _ = create_project(new_project).await;
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query_client.invalidate_queries(&[
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QueryKey::Projects
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]);
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on_successful_submit.call(());
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}
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},
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input {
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r#type: "text",
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name: "title",
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required: true,
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placeholder: "title"
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class: "p-4 flex flex-col gap-4",
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div {
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class: "flex flex-row items-center gap-3",
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label {
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r#for: "input_title",
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class: "min-w-6 text-center",
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i {
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class: "fa-solid fa-pen-clip text-zinc-400/50"
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}
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}
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input {
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r#type: "text",
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name: "title",
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required: true,
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class: "py-2 px-3 grow bg-zinc-800/50 rounded-lg",
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id: "input_title"
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}
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}
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button {
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r#type: "submit",
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"create"
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div {
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class: "flex flex-row justify-end mt-auto",
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button {
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r#type: "submit",
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class: "py-2 px-4 bg-zinc-300/50 rounded-lg",
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i {
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class: "fa-solid fa-floppy-disk"
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}
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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use crate::components::category_input::CategoryInput;
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use crate::components::reoccurrence_input::ReoccurrenceIntervalInput;
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use crate::models::category::{CalendarTime, Category, Reoccurrence, ReoccurrenceInterval};
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use crate::models::category::{CalendarTime, Category, Reoccurrence};
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use crate::models::task::NewTask;
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use crate::server::projects::get_projects;
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use crate::server::tasks::create_task;
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@ -33,11 +33,11 @@ const REMINDER_OFFSETS: [Option<Duration>; 17] = [
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];
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#[component]
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pub(crate) fn TaskForm() -> Element {
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pub(crate) fn TaskForm(on_successful_submit: EventHandler<()>) -> Element {
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let projects = use_server_future(get_projects)?.unwrap().unwrap();
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let route = use_route::<Route>();
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let mut selected_category = use_signal(|| match route {
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let selected_category = use_signal(|| match route {
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Route::CategorySomedayMaybePage => Category::SomedayMaybe,
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Route::CategoryWaitingForPage => Category::WaitingFor(String::new()),
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Route::CategoryNextStepsPage => Category::NextSteps,
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@ -49,7 +49,7 @@ pub(crate) fn TaskForm() -> Element {
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Route::CategoryLongTermPage => Category::LongTerm,
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_ => Category::Inbox,
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});
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![]() Refactor suggestion: Improve function signature clarity. The function **Refactor suggestion: Improve function signature clarity.**
The function `TaskForm` now requires an `on_successful_submit` event handler. This is a significant change as it alters how the component interacts with its environment by allowing it to react to successful form submissions. However, the type `EventHandler<()>` could be more descriptive. Consider using a more specific type that indicates what kind of events or data the handler deals with, enhancing code readability and maintainability.
<!-- This is an auto-generated comment by CodeRabbit -->
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let mut category_calendar_reoccurrence_interval = use_signal(|| None);
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let category_calendar_reoccurrence_interval = use_signal(|| None);
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let mut category_calendar_has_time = use_signal(|| false);
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let mut category_calendar_reminder_offset_index = use_signal(|| REMINDER_OFFSETS.len() - 1);
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@ -101,6 +101,7 @@ pub(crate) fn TaskForm() -> Element {
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QueryKey::Tasks,
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QueryKey::TasksInCategory(selected_category())
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]);
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on_successful_submit.call(());
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}
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},
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class: "p-4 flex flex-col gap-4",
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@ -171,7 +172,7 @@ pub(crate) fn TaskForm() -> Element {
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}
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},
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CategoryInput {
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selected_category: selected_category.clone(),
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selected_category: selected_category,
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class: "grow"
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}
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}
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|
@ -6,7 +6,7 @@ use validator::Validate;
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const TITLE_LENGTH_MIN: u64 = 1;
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const TITLE_LENGTH_MAX: u64 = 255;
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#[derive(Queryable, Selectable, Serialize, Deserialize, Clone, Debug)]
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#[derive(Queryable, Selectable, Serialize, Deserialize, PartialEq, Clone, Debug)]
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#[diesel(table_name = crate::schema::projects)]
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#[diesel(check_for_backend(diesel::pg::Pg))]
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pub struct Project {
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|
@ -1,9 +1,8 @@
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use std::cmp::Ordering;
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use crate::models::category::Category;
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use crate::schema::tasks;
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use diesel::prelude::*;
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use serde::{Deserialize, Serialize};
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use validator::Validate;
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use crate::models::category::Category;
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use crate::schema::tasks;
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const TITLE_LENGTH_MIN: u64 = 1;
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const TITLE_LENGTH_MAX: u64 = 255;
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|
@ -1,13 +1,16 @@
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use crate::errors::error::Error;
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use crate::errors::error_vec::ErrorVec;
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use crate::models::category::Category;
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use crate::models::project::Project;
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use crate::models::task::Task;
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pub(crate) mod tasks;
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pub(crate) mod projects;
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#[derive(PartialEq, Debug)]
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pub(crate) enum QueryValue {
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Tasks(Vec<Task>),
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Projects(Vec<Project>),
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}
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#[derive(Debug)]
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@ -19,4 +22,5 @@ pub(crate) enum QueryErrors {
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pub(crate) enum QueryKey {
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Tasks,
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TasksInCategory(Category),
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Projects,
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}
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|
20
src/query/projects.rs
Normal file
@ -0,0 +1,20 @@
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use crate::query::{QueryErrors, QueryKey, QueryValue};
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use crate::server::projects::get_projects;
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use dioxus::prelude::ServerFnError;
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use dioxus_query::prelude::{use_get_query, QueryResult, UseQuery};
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pub(crate) fn use_projects_query() -> UseQuery<QueryValue, QueryErrors, QueryKey> {
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use_get_query([QueryKey::Projects, QueryKey::Tasks], fetch_projects)
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}
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![]()
Issue with handling multiple query keys in The
Analysis chainVerify the use of multiple query keys. The function uses multiple query keys ( Run the following script to verify the function usage: Scripts executedThe following scripts were executed for the analysis: Script:
Length of output: 1281 Script:
Length of output: 783 > [!TIP]
> Codebase Verification
**Issue with handling multiple query keys in `fetch_projects`.**
The `fetch_projects` function only handles `QueryKey::Projects` and does not account for `QueryKey::Tasks`. This could lead to unexpected behavior if `QueryKey::Tasks` is used. Consider updating the function to handle both query keys appropriately.
- **Location:** `src/query/projects.rs`, `fetch_projects` function.
<details>
<summary>Analysis chain</summary>
**Verify the use of multiple query keys.**
The function uses multiple query keys (`Projects` and `Tasks`). Ensure that this combined fetching strategy is intended and correctly implemented across the application.
Run the following script to verify the function usage:
</details>
<details>
<summary>Scripts executed</summary>
The following scripts were executed for the analysis:
Script:
```shell
#!/bin/bash
# Description: Verify the use of multiple query keys in the application.
# Test: Search for the function usage. Expect: Only occurrences of the new signature.
rg --type rust -A 5 $'use_projects_query'
```
Length of output: 1281
---
Script:
```shell
#!/bin/bash
# Description: Search for the implementation details of the `fetch_projects` function to verify handling of `QueryKey::Tasks`.
# Test: Search for the `fetch_projects` function implementation.
rg --type rust -A 10 $'async fn fetch_projects'
```
Length of output: 783
</details>
<!-- This is an auto-generated comment by CodeRabbit -->
|
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|
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async fn fetch_projects(keys: Vec<QueryKey>) -> QueryResult<QueryValue, QueryErrors> {
|
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if let Some(QueryKey::Projects) = keys.first() {
|
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match get_projects().await {
|
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Ok(projects) => Ok(QueryValue::Projects(projects)),
|
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Err(ServerFnError::WrappedServerError(errors)) => Err(QueryErrors::Error(errors)),
|
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Err(error) => panic!("Unexpected error: {:?}", error)
|
||||
}.into()
|
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} else {
|
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panic!("Unexpected query keys: {:?}", keys);
|
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}
|
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}
|
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![]() Improve error handling to avoid application crashes. The function uses Suggest replacing
**Improve error handling to avoid application crashes.**
The function uses `panic!` for handling unexpected conditions, which is not recommended in production environments as it can cause the application to crash. Consider refactoring to handle errors more gracefully.
Suggest replacing `panic!` with proper error handling:
```rust
- Err(error) => panic!("Unexpected error: {:?}", error)
+ Err(error) => Err(QueryErrors::UnexpectedError(format!("{:?}", error)))
```
```rust
- panic!("Unexpected query keys: {:?}", keys);
+ Err(QueryErrors::InvalidQueryKey(format!("Unexpected query keys: {:?}", keys)))
```
<!-- This is an auto-generated comment by CodeRabbit -->
|
Review of the
BottomPanel
component.The
BottomPanel
component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:Reactivity and State Management:
Signal<bool>
fordisplay_form
and the internal state management withexpanded
andnavigation_expanded
are appropriate for reactive UI updates.use_effect
hook at lines 13-22 effectively handles the expansion state based on thedisplay_form
. However, the use ofasync_std::task::sleep
for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.UI Responsiveness and Styling:
match
expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.Form Handling and Routing:
current_route
andexpanded
at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.ProjectForm
andTaskForm
withon_successful_submit
callbacks that modify thedisplay_form
state is a good pattern for form handling in reactive systems.Performance Considerations:
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
Review of the
BottomPanel
component.The
BottomPanel
component is designed to toggle visibility and switch between forms based on the application's state and routing. Here are some observations and suggestions:Reactivity and State Management:
Signal<bool>
fordisplay_form
and the internal state management withexpanded
andnavigation_expanded
are appropriate for reactive UI updates.use_effect
hook at lines 13-22 effectively handles the expansion state based on thedisplay_form
. However, the use ofasync_std::task::sleep
for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.UI Responsiveness and Styling:
match
expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.Form Handling and Routing:
current_route
andexpanded
at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.ProjectForm
andTaskForm
withon_successful_submit
callbacks that modify thedisplay_form
state is a good pattern for form handling in reactive systems.Performance Considerations:
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
Review of the
BottomPanel
ComponentReactivity and State Management:
Signal<bool>
fordisplay_form
and the internal state management withexpanded
andnavigation_expanded
are appropriate for reactive UI updates.use_effect
hook at lines 14-23 effectively handles the expansion state based on thedisplay_form
. However, the use ofasync_std::task::sleep
for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.UI Responsiveness and Styling:
match
expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.Form Handling and Routing:
current_route
andexpanded
at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.ProjectForm
andTaskForm
withon_successful_submit
callbacks that modify thedisplay_form
state is a good pattern for form handling in reactive systems.Performance Considerations:
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.
Review of the
BottomPanel
ComponentReactivity and State Management:
Signal<bool>
fordisplay_form
and the internal state management withexpanded
andnavigation_expanded
are appropriate for reactive UI updates.use_effect
hook at lines 14-23 effectively handles the expansion state based on thedisplay_form
. However, the use ofasync_std::task::sleep
for a UI effect (delayed collapse) might not be the best approach. Consider using CSS transitions for smoother and more controllable UI effects.UI Responsiveness and Styling:
match
expression in the class string is a good use of Rust's pattern matching but might be hard to maintain as more conditions or pages are added.Form Handling and Routing:
current_route
andexpanded
at lines 36-56 is clear and aligns with the routing enhancements mentioned in the PR summary.ProjectForm
andTaskForm
withon_successful_submit
callbacks that modify thedisplay_form
state is a good pattern for form handling in reactive systems.Performance Considerations:
Overall, the component is well-constructed but could benefit from optimizations and simplifications in handling UI effects and styles.