feat: ability to edit a project #30

Merged
matous-volf merged 3 commits from feat/project-edit into main 2024-09-06 20:50:30 +00:00
matous-volf commented 2024-09-06 18:29:02 +00:00 (Migrated from github.com)

Summary by CodeRabbit

  • New Features

    • Introduced a FormOpenButton for toggling form visibility and managing project editing state.
    • Enhanced ProjectForm to support both creating new projects and editing existing ones.
    • Added interactive project selection functionality on the ProjectsPage.
  • Bug Fixes

    • Improved handling of form display logic to ensure accurate visibility based on project editing context.
  • Documentation

    • Updated error handling to use a more generalized ProjectError type for better clarity.
  • Style

    • Enhanced user interface elements with new CSS classes for improved interaction feedback.
<!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced a `FormOpenButton` for toggling form visibility and managing project editing state. - Enhanced `ProjectForm` to support both creating new projects and editing existing ones. - Added interactive project selection functionality on the `ProjectsPage`. - **Bug Fixes** - Improved handling of form display logic to ensure accurate visibility based on project editing context. - **Documentation** - Updated error handling to use a more generalized `ProjectError` type for better clarity. - **Style** - Enhanced user interface elements with new CSS classes for improved interaction feedback. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
coderabbitai[bot] commented 2024-09-06 18:29:11 +00:00 (Migrated from github.com)

Walkthrough

The changes involve enhancements to the project management system, particularly around editing functionality and error handling. A new context for managing the state of a project being edited has been introduced, along with modifications to several components to support this feature. The error handling structure has also been updated, with a broader error type being implemented. Additionally, the introduction of asynchronous functions for editing projects expands the capabilities of the server module.

Changes

Files Change Summary
src/components/bottom_panel.rs Introduced project_being_edited signal for managing project state, updated use_effect for form visibility, and modified rendering logic to pass the project to ProjectForm.
src/components/form_open_button.rs Created FormOpenButton component to toggle the visibility of a form and reset the editing context when closing.
src/components/layout.rs Replaced CreateButton with FormOpenButton, modified display_form state to be mutable, and added synchronization with project_being_edited.
src/components/mod.rs Renamed module from create_task_button to form_open_button.
src/components/pages/projects_page.rs Added project_being_edited context variable, updated rendering logic to handle project selection, and added interactivity for editing projects.
src/components/project_form.rs Updated ProjectForm to handle both project creation and editing by adding an optional project parameter. Modified submission logic to differentiate between creating and editing a project.
src/components/sticky_bottom.rs Modified div class to include pointer-events-none, making it non-interactive.
src/errors/project_create_error.rs Renamed ProjectCreateError enum to ProjectError, updated implementations to reflect broader error handling.
src/server/projects.rs Renamed error type in create_project function to ProjectError and added new edit_project function for modifying existing projects.

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The changes involve enhancements to the project management system, particularly around editing functionality and error handling. A new context for managing the state of a project being edited has been introduced, along with modifications to several components to support this feature. The error handling structure has also been updated, with a broader error type being implemented. Additionally, the introduction of asynchronous functions for editing projects expands the capabilities of the server module. ## Changes | Files | Change Summary | |-----------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | `src/components/bottom_panel.rs` | Introduced `project_being_edited` signal for managing project state, updated `use_effect` for form visibility, and modified rendering logic to pass the project to `ProjectForm`. | | `src/components/form_open_button.rs` | Created `FormOpenButton` component to toggle the visibility of a form and reset the editing context when closing. | | `src/components/layout.rs` | Replaced `CreateButton` with `FormOpenButton`, modified `display_form` state to be mutable, and added synchronization with `project_being_edited`. | | `src/components/mod.rs` | Renamed module from `create_task_button` to `form_open_button`. | | `src/components/pages/projects_page.rs`| Added `project_being_edited` context variable, updated rendering logic to handle project selection, and added interactivity for editing projects. | | `src/components/project_form.rs` | Updated `ProjectForm` to handle both project creation and editing by adding an optional `project` parameter. Modified submission logic to differentiate between creating and editing a project. | | `src/components/sticky_bottom.rs` | Modified `div` class to include `pointer-events-none`, making it non-interactive. | | `src/errors/project_create_error.rs` | Renamed `ProjectCreateError` enum to `ProjectError`, updated implementations to reflect broader error handling. | | `src/server/projects.rs` | Renamed error type in `create_project` function to `ProjectError` and added new `edit_project` function for modifying existing projects. | <!-- walkthrough_end --><!-- This is an auto-generated comment: raw summary by coderabbit.ai --> <!-- ``` src/components/bottom_panel.rs: ## AI-generated summary of changes The changes in the `BottomPanel` component of the `src/components/bottom_panel.rs` file introduce a new context for managing the state of a project being edited. The primary modification is the addition of a `project_being_edited` signal, which is derived from the context and holds an optional `Project` object. This allows the component to track which project is currently being edited, enhancing its functionality by enabling it to pass this project to the `ProjectForm` component. The `use_effect` hook has been updated to react to changes in the `display_form` signal, which now correctly checks if the form should be expanded based on the `display_form` state. This change improves the clarity of the logic by directly linking the expansion of the panel to the visibility of the form. The `rsx!` macro for rendering the component has also been modified to include a new CSS class, `pointer-events-auto`, which likely enhances user interaction capabilities. Additionally, the `ProjectForm` component now receives the `project_being_edited` signal as a prop, allowing it to operate on the specific project being edited. Upon successful submission of the form, the `project_being_edited` signal is reset to `None`, indicating that no project is currently being edited. This change streamlines the workflow for editing projects and ensures that the UI accurately reflects the current state of the editing process. Overall, these modifications enhance the component's interactivity and state management, making it more robust and user-friendly. ## Alterations to the declarations of exported or public entities - `pub(crate) fn BottomPanel(display_form: Signal<bool>) -> Element` in `src/components/bottom_panel.rs` → `pub(crate) fn BottomPanel(display_form: Signal<bool>) -> Element` (no change in signature, but functionality enhanced with new context usage) - `let mut project_being_edited = use_context::<Signal<Option<Project>>>()` in `src/components/bottom_panel.rs` (new declaration for managing project state) - `ProjectForm { project: project_being_edited(), ... }` in `src/components/bottom_panel.rs` (new prop passed to `ProjectForm`) --- src/components/form_open_button.rs: ## AI-generated summary of changes The newly introduced file `src/components/form_open_button.rs` defines a component named `FormOpenButton`, which is part of a user interface built using the Dioxus framework. This component is designed to manage the visibility state of a form, specifically toggling its open and closed states through a button interface. The component accepts a `Signal<bool>` parameter named `opened`, which indicates whether the form is currently open. Within the component, a context signal `project_being_edited` is utilized to track the project that is currently being edited. This signal is retrieved using the `use_context` hook, which allows the component to access shared state across its parent components. The button rendered by the component has a set of predefined CSS classes for styling, ensuring it is visually appealing and responsive to user interactions. The button's `onclick` event handler contains the core logic for toggling the form's state. When the button is clicked, it checks the current state of `opened`. If the form is open, it sets `project_being_edited` to `None`, effectively clearing any project data that might be associated with the form. Subsequently, it toggles the `opened` state by setting it to the opposite of its current value. This dual functionality allows the button not only to open or close the form but also to reset the editing context when closing. The button also includes an icon that changes based on the `opened` state. It uses Font Awesome classes to display either a close icon (`fa-xmark`) when the form is open or a plus icon (`fa-plus`) when it is closed. This visual feedback enhances user experience by clearly indicating the action that will be taken upon clicking the button. Overall, the `FormOpenButton` component encapsulates the logic for managing the open/close state of a form and provides a user-friendly interface for interacting with that state. ## Alterations to the declarations of exported or public entities - `pub(crate) fn FormOpenButton(opened: Signal<bool>) -> Element` in `src/components/form_open_button.rs` → No changes made to the function signature. --- src/components/layout.rs: ## AI-generated summary of changes The changes in the `src/components/layout.rs` file primarily involve the modification of the layout component's functionality related to form display management. The `CreateButton` component has been replaced with the `FormOpenButton`, indicating a shift in the user interface element responsible for opening a form. This change suggests a potential redesign of how forms are presented to the user, possibly enhancing usability or aligning with new design requirements. Additionally, the handling of the `display_form` state has been altered from an immutable to a mutable variable, allowing for more flexible state management. The introduction of `project_being_edited`, which utilizes a context provider to track the editing state of a `Project`, indicates an enhancement in the component's ability to manage and respond to project-specific data. The `use_effect` hook has been added to synchronize the `display_form` state with the presence of a project being edited, ensuring that the form's visibility accurately reflects the editing context. This change improves the control flow by establishing a reactive relationship between the project context and the form display state, enhancing the overall interactivity of the component. Overall, these modifications enhance the component's functionality by improving state management and user interaction, while also updating the UI elements used for form handling. ## Alterations to the declarations of exported or public entities - `pub(crate) fn Layout() -> Element` in `src/components/layout.rs` → `pub(crate) fn Layout() -> Element` (no change in signature, but internal logic modified) --- src/components/mod.rs: ## AI-generated summary of changes The provided diff indicates a modification in the module structure of the Rust project located in `src/components/mod.rs`. Specifically, the change involves renaming the module `create_task_button` to `form_open_button`. This alteration suggests a shift in focus or functionality from a module that likely dealt with creating tasks to one that is presumably concerned with opening forms, which may imply a broader or different interaction with user input or task management. The change in module name could reflect an updated design philosophy or a reorganization of components to enhance clarity and maintainability within the codebase. Overall, this modification does not introduce new functionality but rather redefines the existing module's purpose, potentially improving the semantic understanding of the code structure. ## Alterations to the declarations of exported or public entities - `pub(crate) mod create_task_button;` in `src/components/mod.rs` → `pub(crate) mod form_open_button;` in `src/components/mod.rs` --- src/components/pages/projects_page.rs: ## AI-generated summary of changes The provided diff introduces significant modifications to the `ProjectsPage` component in the `src/components/pages/projects_page.rs` file. The primary change is the addition of a mutable context variable, `project_being_edited`, which is used to track the project currently being edited. This variable is initialized using the `use_context` hook to retrieve a `Signal<Option<Project>>`, allowing the component to manage the state of the project being edited. The rendering logic within the `rsx!` macro has been updated to accommodate this new state. Specifically, the `for` loop iterating over the `projects` collection now clones the `projects` to ensure that the loop operates on a separate instance, which is crucial for maintaining the integrity of the data during rendering. The class attribute of the project divs has been modified to conditionally apply a background color based on whether the project being rendered matches the `project_being_edited`. This is achieved through a comparison that checks if the ID of the project being edited corresponds to the current project in the loop. Additionally, an `onclick` event handler has been added to each project div. This handler updates the `project_being_edited` state to the currently clicked project, allowing for interactive editing functionality. Overall, these changes enhance the component's interactivity by enabling users to select and edit specific projects, thereby improving the user experience. ## Alterations to the declarations of exported or public entities - `pub(crate) fn ProjectsPage() -> Element` in `src/components/pages/projects_page.rs` → No changes to the function signature, but internal logic has been modified to include state management for editing projects. --- src/components/project_form.rs: ## AI-generated summary of changes The changes in the `ProjectForm` component of the `src/components/project_form.rs` file introduce significant enhancements to its functionality by allowing the form to handle both the creation of a new project and the editing of an existing project. Previously, the `ProjectForm` function only accepted an event handler for successful submission, which limited its use to creating new projects. The updated function signature now includes an optional `project` parameter of type `Option<Project>`, enabling the component to determine whether to create a new project or edit an existing one based on the presence of this parameter. The internal logic of the form submission has been modified to accommodate this dual functionality. When the form is submitted, the code checks if the `project` parameter is `Some(project)`. If it is, the form will invoke the `edit_project` function using the existing project's ID and the new project data. If the `project` parameter is `None`, it defaults to creating a new project using the `create_project` function. This change enhances the control flow by introducing a conditional branching mechanism that determines the action taken based on the state of the `project` parameter. Additionally, the form's input field for the project title has been updated to support pre-filling with the existing project's title when editing. This is achieved through the `initial_value` attribute, which is set to the title of the project if it exists. Overall, these changes significantly improve the usability and flexibility of the `ProjectForm` component, allowing it to serve both creation and editing purposes seamlessly. ## Alterations to the declarations of exported or public entities - `pub(crate) fn ProjectForm(on_successful_submit: EventHandler<()>) -> Element` in `src/components/project_form.rs` → `pub(crate) fn ProjectForm(project: Option<Project>, on_successful_submit: EventHandler<()>) -> Element` in `src/components/project_form.rs` --- src/components/sticky_bottom.rs: ## AI-generated summary of changes The changes made in the `src/components/sticky_bottom.rs` file involve a modification to the class attribute of a `div` element within the `StickyBottom` function. The original class string `"fixed bottom-0 left-0 right-0 flex flex-col"` has been updated to include the additional class `"pointer-events-none"`, resulting in the new class string `"fixed bottom-0 left-0 right-0 flex flex-col pointer-events-none"`. This alteration introduces a significant change in the behavior of the `div` element. By adding the `pointer-events-none` class, the `div` will no longer respond to mouse events, effectively making it non-interactive. This means that any child elements within this `div` that would typically receive pointer events (like clicks or hovers) will not be able to do so, as the parent `div` will block these events from reaching them. This change is likely intended to enhance user experience by preventing interactions with the sticky bottom component when it is not supposed to be interactive, thereby improving the overall usability of the interface. ## Alterations to the declarations of exported or public entities - `pub(crate) fn StickyBottom(children: Element) -> Element` in `src/components/sticky_bottom.rs` remains unchanged in signature. --- src/errors/project_create_error.rs: ## AI-generated summary of changes The provided diff reflects a significant refactoring of the `ProjectCreateError` enum and its associated implementations in the Rust file `src/errors/project_create_error.rs`. The primary change is the renaming of the enum from `ProjectCreateError` to `ProjectError`, which indicates a broader scope of error handling beyond just project creation. This renaming is consistently applied across all instances where the enum is referenced, including its implementations for the `From` trait, `Display` trait, and `FromStr` trait. The `From` implementation for converting `ValidationErrors` into an `ErrorVec` now utilizes the new `ProjectError` enum. The logic within the mapping of validation error codes remains intact, but the enum variant `ProjectCreateError::TitleLengthInvalid` has been replaced with `ProjectError::TitleLengthInvalid`. This change suggests a potential expansion of error handling capabilities, allowing for more generalized error reporting. Additionally, the `Display` implementation has been updated to reflect the new enum name, ensuring that error messages are formatted correctly using the updated variant. The `FromStr` implementation also reflects this change, returning an instance of `ProjectError` instead of `ProjectCreateError`. Overall, the modifications enhance the clarity and extensibility of error handling within the project, aligning the naming conventions with the broader context of project-related errors. ## Alterations to the declarations of exported or public entities - `pub enum ProjectCreateError` in `src/errors/project_create_error.rs` → `pub enum ProjectError` in `src/errors/project_create_error.rs` - `impl From<ValidationErrors> for ErrorVec<ProjectCreateError>` in `src/errors/project_create_error.rs` → `impl From<ValidationErrors> for ErrorVec<ProjectError>` in `src/errors/project_create_error.rs` - `impl Display for ProjectCreateError` in `src/errors/project_create_error.rs` → `impl Display for ProjectError` in `src/errors/project_create_error.rs` - `impl FromStr for ProjectCreateError` in `src/errors/project_create_error.rs` → `impl FromStr for ProjectError` in `src/errors/project_create_error.rs` --- src/server/projects.rs: ## AI-generated summary of changes The provided diff introduces significant changes to the error handling and functionality of project management within the server module. The primary modification involves the renaming of the error type used in the `create_project` function from `ProjectCreateError` to `ProjectError`, which reflects a broader categorization of project-related errors. This change is consistently applied throughout the error handling logic, ensuring that all instances of error mapping and handling now utilize the new `ProjectError` type. Additionally, a new asynchronous function, `edit_project`, has been introduced. This function allows for the modification of existing projects by accepting a project ID and a `NewProject` instance. The function follows a similar structure to `create_project`, including validation of the new project data and establishing a database connection. It utilizes Diesel's update functionality to modify the project in the database, returning the updated project upon success. Error handling in this function also employs the new `ProjectError` type, ensuring consistency across the module. Overall, the changes enhance the error management strategy and expand the functionality of the project management system by allowing for project edits, while maintaining a coherent error handling approach. ## Alterations to the declarations of exported or public entities - `pub(crate) async fn create_project(new_project: NewProject) -> Result<Project, ServerFnError<ErrorVec<ProjectCreateError>>>` in `src/server/projects.rs` → `pub(crate) async fn create_project(new_project: NewProject) -> Result<Project, ServerFnError<ErrorVec<ProjectError>>>` in `src/server/projects.rs` - `pub(crate) async fn edit_project(project_id: i32, new_project: NewProject) -> Result<Project, ServerFnError<ErrorVec<ProjectError>>>` in `src/server/projects.rs` (new function added) ``` --> <!-- end of auto-generated comment: raw summary by coderabbit.ai --><!-- This is an auto-generated comment: pr objectives by coderabbit.ai --> <!-- Title: feat: ability to edit a project Number: 30 User: matous-volf --> <!-- end of auto-generated comment: pr objectives by coderabbit.ai --><!-- commit_ids_reviewed_start --> <!-- b4c346badcab8da30556c1a7c27bd3d0ad87a45f --> <!-- commit_ids_reviewed_end --><!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) requested changes 2024-09-06 18:34:40 +00:00
coderabbitai[bot] (Migrated from github.com) left a comment

Actionable comments posted: 2

Review details

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Review profile: ASSERTIVE

Commits

Files that changed from the base of the PR and between 705be64397 and b4c346badc.

Files selected for processing (9)
  • src/components/bottom_panel.rs (4 hunks)
  • src/components/form_open_button.rs (1 hunks)
  • src/components/layout.rs (1 hunks)
  • src/components/mod.rs (1 hunks)
  • src/components/pages/projects_page.rs (1 hunks)
  • src/components/project_form.rs (2 hunks)
  • src/components/sticky_bottom.rs (1 hunks)
  • src/errors/project_create_error.rs (2 hunks)
  • src/server/projects.rs (2 hunks)
Additional comments not posted (24)
src/components/sticky_bottom.rs (1)

7-7: Approve the addition of pointer-events-none but verify impact on child elements.

The addition of pointer-events-none to the div class is approved as it aligns with the intent to make the component non-interactive. However, it's crucial to ensure that this change does not adversely affect the functionality of any child elements that might rely on receiving pointer events.

Consider testing or reviewing the child components within this div to ensure their functionality is not impaired by this change.

src/components/mod.rs (1)

8-8: Approve the module renaming but verify usage consistency.

The renaming of the module from create_task_button to form_open_button is approved as it likely reflects a shift in functionality or focus. However, ensure that this new module name is consistently used across the project and that all references to the old module name have been updated.

Run the following script to verify the usage of the new module name across the project:

Verification successful

Module renaming verified successfully.

The module create_task_button has been successfully renamed to form_open_button, and the new name is consistently used across the codebase. No references to the old module name were found. The import statement in layout.rs confirms the usage of the new module.

  • src/components/layout.rs: use crate::components::form_open_button::FormOpenButton;
  • src/components/mod.rs: pub(crate) mod form_open_button;
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that all references to the old module name have been updated to the new module name.

# Test: Search for the old module name. Expect: No occurrences.
rg --type rust $'create_task_button'

Length of output: 35


Script:

#!/bin/bash
# Search for occurrences of the new module name `form_open_button` in the codebase.
rg --type rust 'form_open_button'

Length of output: 170

src/components/layout.rs (3)

6-8: Approved new imports for components.

The addition of FormOpenButton and StickyBottom is necessary for the updated component functionality.


24-25: Good practice in linking state to UI controls.

Using FormOpenButton with the opened prop linked to display_form is a good practice, ensuring that the UI reacts appropriately to state changes.


12-19: Approved state management enhancements.

The introduction of mutable display_form and the context provider project_being_edited enhance the component's reactivity and state tracking capabilities.

Run the following script to verify the integration of display_form and project_being_edited with other components:

Verification successful

Integration of display_form and project_being_edited is well-implemented.

The signals are effectively used across multiple components to manage UI state and track the editing context, ensuring dynamic updates and consistent state management.

  • display_form is used in layout.rs and bottom_panel.rs to control form visibility and panel expansion.
  • project_being_edited is used in layout.rs, form_open_button.rs, bottom_panel.rs, and pages/projects_page.rs to track and manage the current project being edited.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the integration of `display_form` and `project_being_edited` with other components.

# Test: Search for the usage of `display_form` and `project_being_edited`. Expect: Proper integration with other components.
rg --type rust -A 5 $'display_form|project_being_edited'

Length of output: 6256

src/components/pages/projects_page.rs (3)

3-3: Approved new import for the Project model.

The addition of the Project model is necessary for the updated state management functionality.


18-29: Good practice in data integrity and interactive functionality.

Cloning projects for the loop ensures data integrity during rendering. The onclick event handler is well-implemented, updating the project_being_edited state interactively, which enhances user experience.


10-11: Approved state management enhancements for interactive editing.

The introduction of the mutable context variable project_being_edited enhances the component's interactivity by allowing dynamic updates during project editing.

Run the following script to verify the integration of project_being_edited with event handlers:

Verification successful

Integration of project_being_edited with event handlers is correctly implemented.

The project_being_edited context variable is effectively integrated with event handlers across multiple components, ensuring proper state management during project editing interactions.

  • Files and Usage:
    • src/components/layout.rs: Sets display_form based on the editing state.
    • src/components/bottom_panel.rs: Manages form state and resets the project on submission.
    • src/components/form_open_button.rs: Resets the project when a button is clicked.
    • src/components/pages/projects_page.rs: Sets the project being edited when a project is clicked.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the integration of `project_being_edited` with event handlers.

# Test: Search for the usage of `project_being_edited`. Expect: Proper integration with event handlers.
rg --type rust -A 5 $'project_being_edited'

Length of output: 4125

src/errors/project_create_error.rs (1)

9-9: Approved enum renaming and refactoring for broader error handling.

The renaming of the enum from ProjectCreateError to ProjectError and the updated From implementation enhance the clarity and extensibility of error handling. This change allows for more generalized error reporting.

Run the following script to verify the consistency of error handling across the application:

Also applies to: 14-32

Verification successful

Verified consistent error handling with ProjectError across the application.

The renaming and refactoring of the enum to ProjectError have been successfully integrated, ensuring consistent error handling in the application. The usage in src/server/projects.rs confirms that validation and internal server errors are appropriately managed using this enum.

  • src/server/projects.rs: Consistent usage of ProjectError for error handling.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the consistency of error handling across the application.

# Test: Search for the usage of `ProjectError`. Expect: Consistent error handling across the application.
rg --type rust -A 5 $'ProjectError'

Length of output: 5373

src/components/bottom_panel.rs (5)

16-16: Approved: Addition of project_being_edited context.

The introduction of the project_being_edited context is a crucial enhancement for managing the state of a project being edited. This change aligns well with the reactive nature of Dioxus and enhances the component's ability to handle state effectively.


18-19: Approved: Updated use_effect hook logic.

The update to the use_effect hook, which now reacts to changes in the display_form signal, is well-implemented. This change ensures that the UI's responsiveness is maintained, aligning the panel's expansion with the visibility of the form.


33-33: Approved: Addition of CSS class pointer-events-auto.

The inclusion of the pointer-events-auto CSS class in the rsx! macro is a thoughtful addition, likely aimed at enhancing user interaction with the component. This change is beneficial for improving the usability of the UI.


45-45: Approved: Passing project_being_edited as a prop to ProjectForm.

The modification to pass the project_being_edited signal as a prop to the ProjectForm is crucial for enabling the form to operate on the specific project being edited. This change effectively integrates the new editing functionality into the component's workflow.


48-48: Approved: Reset of project_being_edited signal.

Resetting the project_being_edited signal to None upon successful submission of the ProjectForm is a critical update. This ensures that the UI accurately reflects that no project is currently being edited, maintaining clarity and preventing user confusion.

src/components/project_form.rs (5)

10-10: Approved: Updated function signature of ProjectForm.

The updated function signature of ProjectForm, which now includes an optional project parameter, is a significant enhancement. This change allows the component to handle both the creation of new projects and the editing of existing ones, greatly increasing its flexibility and utility.


14-14: Approved: Cloning of project parameter.

The cloning of the project parameter for use in the form submission logic is a necessary pattern in Rust to handle ownership and borrowing issues, especially within asynchronous blocks. This ensures that the project data is available when the asynchronous code executes.


24-31: Approved: Conditional branching in form submission logic.

The conditional branching in the form submission logic, which determines whether to create a new project or edit an existing one based on the presence of the project parameter, is well-implemented. This enhancement significantly improves the control flow and flexibility of the ProjectForm, allowing it to seamlessly handle both creation and editing scenarios.


51-51: Approved: Pre-filling of project title in input field.

The implementation of the initial_value attribute to pre-fill the input field for the project title when editing is a thoughtful user experience enhancement. This feature provides a clear and convenient starting point for users looking to modify an existing project, thereby improving the usability of the form.


31-31: Approved: Invalidation of queries upon successful form submission.

The use of the query_client to invalidate queries related to projects upon successful form submission is a crucial practice. This ensures that the UI reflects the latest state of the data, maintaining data integrity and freshness.

src/server/projects.rs (5)

12-12: Approved: Renaming of error type in create_project.

The renaming of the error type from ProjectCreateError to ProjectError in the create_project function is a positive change. This broadens the scope of error handling, allowing for a more flexible and comprehensive management of errors related to project operations.


55-77: Approved: Introduction of edit_project function.

The introduction of the edit_project function is a significant enhancement to the server module's project management capabilities. This new asynchronous function allows for the modification of existing projects, expanding the system's functionality and providing users with the ability to update project details effectively.


62-74: Approved: Error handling in edit_project.

The error handling strategy employed in the edit_project function, which utilizes the new ProjectError type, is well-implemented. This consistency in error handling across different functions within the module enhances the reliability and maintainability of the system.


59-60: Approved: Validation logic in edit_project.

The inclusion of validation logic in the edit_project function is a crucial step for ensuring data integrity. This validation checks the new project data before it is processed, preventing potential issues related to invalid data entry.


62-65: Approved: Database connection handling in edit_project.

The handling of the database connection in the edit_project function, including the management of potential errors, is appropriately implemented. This ensures that the function operates reliably and efficiently, maintaining high performance and stability in the server module.

**Actionable comments posted: 2** <details> <summary>Review details</summary> **Configuration used: CodeRabbit UI** **Review profile: ASSERTIVE** <details> <summary>Commits</summary> Files that changed from the base of the PR and between 705be6439730642a95edb42460c6df88ab45a355 and b4c346badcab8da30556c1a7c27bd3d0ad87a45f. </details> <details> <summary>Files selected for processing (9)</summary> * src/components/bottom_panel.rs (4 hunks) * src/components/form_open_button.rs (1 hunks) * src/components/layout.rs (1 hunks) * src/components/mod.rs (1 hunks) * src/components/pages/projects_page.rs (1 hunks) * src/components/project_form.rs (2 hunks) * src/components/sticky_bottom.rs (1 hunks) * src/errors/project_create_error.rs (2 hunks) * src/server/projects.rs (2 hunks) </details> <details> <summary>Additional comments not posted (24)</summary><blockquote> <details> <summary>src/components/sticky_bottom.rs (1)</summary><blockquote> `7-7`: **Approve the addition of `pointer-events-none` but verify impact on child elements.** The addition of `pointer-events-none` to the `div` class is approved as it aligns with the intent to make the component non-interactive. However, it's crucial to ensure that this change does not adversely affect the functionality of any child elements that might rely on receiving pointer events. Consider testing or reviewing the child components within this `div` to ensure their functionality is not impaired by this change. </blockquote></details> <details> <summary>src/components/mod.rs (1)</summary><blockquote> `8-8`: **Approve the module renaming but verify usage consistency.** The renaming of the module from `create_task_button` to `form_open_button` is approved as it likely reflects a shift in functionality or focus. However, ensure that this new module name is consistently used across the project and that all references to the old module name have been updated. Run the following script to verify the usage of the new module name across the project: <details> <summary>Verification successful</summary> --- <!-- [monologue] [task verify_module_renaming] [observations] The search for `form_open_button` returned two results: 1. `src/components/layout.rs` contains a line using `form_open_button` as part of an import statement: `use crate::components::form_open_button::FormOpenButton;`. 2. `src/components/mod.rs` declares the module: `pub(crate) mod form_open_button;`. These results indicate that the new module name `form_open_button` is being used in the codebase. The import statement in `layout.rs` suggests that the module is being utilized, which is a good sign of consistency. [analysis] The results confirm that the new module name `form_open_button` is being used in the codebase, and there are no remaining references to the old module name `create_task_button`. The presence of the import statement in `layout.rs` indicates that the module is being used, which aligns with the expected changes. [actions] Conclude the verification process by confirming that the module renaming has been consistently applied across the codebase. There are no issues found with the renaming. --> **Module renaming verified successfully.** The module `create_task_button` has been successfully renamed to `form_open_button`, and the new name is consistently used across the codebase. No references to the old module name were found. The import statement in `layout.rs` confirms the usage of the new module. - `src/components/layout.rs`: `use crate::components::form_open_button::FormOpenButton;` - `src/components/mod.rs`: `pub(crate) mod form_open_button;` </details> <details> <summary>Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Verify that all references to the old module name have been updated to the new module name. # Test: Search for the old module name. Expect: No occurrences. rg --type rust $'create_task_button' ``` Length of output: 35 --- Script: ```shell #!/bin/bash # Search for occurrences of the new module name `form_open_button` in the codebase. rg --type rust 'form_open_button' ``` Length of output: 170 </details> </blockquote></details> <details> <summary>src/components/layout.rs (3)</summary><blockquote> `6-8`: **Approved new imports for components.** The addition of `FormOpenButton` and `StickyBottom` is necessary for the updated component functionality. --- `24-25`: **Good practice in linking state to UI controls.** Using `FormOpenButton` with the `opened` prop linked to `display_form` is a good practice, ensuring that the UI reacts appropriately to state changes. --- `12-19`: **Approved state management enhancements.** The introduction of mutable `display_form` and the context provider `project_being_edited` enhance the component's reactivity and state tracking capabilities. Run the following script to verify the integration of `display_form` and `project_being_edited` with other components: <details> <summary>Verification successful</summary> --- <!-- [monologue] [task review_file_1/3 review_state_management_1/1] Review the integration of `display_form` and `project_being_edited` with other components. [observations] - `display_form` is used in `layout.rs`, `bottom_panel.rs`, and `bottom_panel.rs`. - `project_being_edited` is used in `layout.rs`, `form_open_button.rs`, `bottom_panel.rs`, and `pages/projects_page.rs`. - In `layout.rs`, `display_form` is set based on `project_being_edited`. - In `bottom_panel.rs`, `display_form` is used to control the panel's expansion and is reset upon successful submission. - In `form_open_button.rs`, `project_being_edited` is reset to `None` on button click. - In `pages/projects_page.rs`, `project_being_edited` is set when a project is clicked. [analysis] - The integration of `display_form` and `project_being_edited` appears consistent across components. - `display_form` is used to manage UI state, particularly for displaying forms. - `project_being_edited` is used to track the current project being edited, ensuring that the UI reflects the correct state. - The usage patterns suggest that both signals are effectively integrated into the component logic, supporting dynamic UI updates and state management. [actions] - Conclude that the integration of `display_form` and `project_being_edited` is well-implemented. - Approve the changes and confirm that the state management enhancements are correctly integrated. --> **Integration of `display_form` and `project_being_edited` is well-implemented.** The signals are effectively used across multiple components to manage UI state and track the editing context, ensuring dynamic updates and consistent state management. - `display_form` is used in `layout.rs` and `bottom_panel.rs` to control form visibility and panel expansion. - `project_being_edited` is used in `layout.rs`, `form_open_button.rs`, `bottom_panel.rs`, and `pages/projects_page.rs` to track and manage the current project being edited. </details> <details> <summary>Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Verify the integration of `display_form` and `project_being_edited` with other components. # Test: Search for the usage of `display_form` and `project_being_edited`. Expect: Proper integration with other components. rg --type rust -A 5 $'display_form|project_being_edited' ``` Length of output: 6256 </details> </blockquote></details> <details> <summary>src/components/pages/projects_page.rs (3)</summary><blockquote> `3-3`: **Approved new import for the Project model.** The addition of the `Project` model is necessary for the updated state management functionality. --- `18-29`: **Good practice in data integrity and interactive functionality.** Cloning `projects` for the loop ensures data integrity during rendering. The `onclick` event handler is well-implemented, updating the `project_being_edited` state interactively, which enhances user experience. --- `10-11`: **Approved state management enhancements for interactive editing.** The introduction of the mutable context variable `project_being_edited` enhances the component's interactivity by allowing dynamic updates during project editing. Run the following script to verify the integration of `project_being_edited` with event handlers: <details> <summary>Verification successful</summary> --- <!-- [monologue] [task review_file_2/3 review_state_management_1/1] Review the integration of `project_being_edited` with event handlers. [observations] - `project_being_edited` is used in multiple files: `layout.rs`, `bottom_panel.rs`, `form_open_button.rs`, and `projects_page.rs`. - In `layout.rs`, it is used to set `display_form` based on whether a project is being edited. - In `bottom_panel.rs`, it is used to manage the state of a form and reset the project being edited upon successful submission. - In `form_open_button.rs`, it is used to reset the project being edited when a button is clicked. - In `projects_page.rs`, it is used to set the project being edited when a project is clicked. [analysis] - The integration of `project_being_edited` with event handlers is evident across multiple components. - The state is being set and reset appropriately in response to user interactions, indicating proper integration. - The use of `project_being_edited` in event handlers aligns with the intended functionality of managing project editing states. [actions] - Conclude that the integration of `project_being_edited` with event handlers is correctly implemented. - Generate a final response confirming the successful integration. --> **Integration of `project_being_edited` with event handlers is correctly implemented.** The `project_being_edited` context variable is effectively integrated with event handlers across multiple components, ensuring proper state management during project editing interactions. - **Files and Usage:** - `src/components/layout.rs`: Sets `display_form` based on the editing state. - `src/components/bottom_panel.rs`: Manages form state and resets the project on submission. - `src/components/form_open_button.rs`: Resets the project when a button is clicked. - `src/components/pages/projects_page.rs`: Sets the project being edited when a project is clicked. </details> <details> <summary>Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Verify the integration of `project_being_edited` with event handlers. # Test: Search for the usage of `project_being_edited`. Expect: Proper integration with event handlers. rg --type rust -A 5 $'project_being_edited' ``` Length of output: 4125 </details> </blockquote></details> <details> <summary>src/errors/project_create_error.rs (1)</summary><blockquote> `9-9`: **Approved enum renaming and refactoring for broader error handling.** The renaming of the enum from `ProjectCreateError` to `ProjectError` and the updated `From` implementation enhance the clarity and extensibility of error handling. This change allows for more generalized error reporting. Run the following script to verify the consistency of error handling across the application: Also applies to: 14-32 <details> <summary>Verification successful</summary> --- <!-- [monologue] [task review_file_3/3 review_enum_1/1] The task is to verify the consistency of error handling across the application after the renaming of the enum from `ProjectCreateError` to `ProjectError`. [observations] - The `ProjectError` enum is used in `src/server/projects.rs`. - The enum is used to handle validation errors and internal server errors. - The `From` implementation converts `ValidationErrors` into `ErrorVec<ProjectError>`. - The `Display` and `FromStr` traits are implemented for `ProjectError`. [analysis] - The usage of `ProjectError` in `src/server/projects.rs` shows consistent error handling, as it is used to map validation errors and internal server errors. - The `From` implementation ensures that validation errors are correctly converted into `ProjectError`. - The `Display` and `FromStr` implementations provide necessary functionality for error representation and conversion. [actions] - Based on the observations and analysis, the error handling appears consistent across the application. - Generate the final response to confirm the verification of consistent error handling. --> **Verified consistent error handling with `ProjectError` across the application.** The renaming and refactoring of the enum to `ProjectError` have been successfully integrated, ensuring consistent error handling in the application. The usage in `src/server/projects.rs` confirms that validation and internal server errors are appropriately managed using this enum. - `src/server/projects.rs`: Consistent usage of `ProjectError` for error handling. </details> <details> <summary>Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Verify the consistency of error handling across the application. # Test: Search for the usage of `ProjectError`. Expect: Consistent error handling across the application. rg --type rust -A 5 $'ProjectError' ``` Length of output: 5373 </details> </blockquote></details> <details> <summary>src/components/bottom_panel.rs (5)</summary><blockquote> `16-16`: **Approved: Addition of `project_being_edited` context.** The introduction of the `project_being_edited` context is a crucial enhancement for managing the state of a project being edited. This change aligns well with the reactive nature of Dioxus and enhances the component's ability to handle state effectively. --- `18-19`: **Approved: Updated `use_effect` hook logic.** The update to the `use_effect` hook, which now reacts to changes in the `display_form` signal, is well-implemented. This change ensures that the UI's responsiveness is maintained, aligning the panel's expansion with the visibility of the form. --- `33-33`: **Approved: Addition of CSS class `pointer-events-auto`.** The inclusion of the `pointer-events-auto` CSS class in the `rsx!` macro is a thoughtful addition, likely aimed at enhancing user interaction with the component. This change is beneficial for improving the usability of the UI. --- `45-45`: **Approved: Passing `project_being_edited` as a prop to `ProjectForm`.** The modification to pass the `project_being_edited` signal as a prop to the `ProjectForm` is crucial for enabling the form to operate on the specific project being edited. This change effectively integrates the new editing functionality into the component's workflow. --- `48-48`: **Approved: Reset of `project_being_edited` signal.** Resetting the `project_being_edited` signal to `None` upon successful submission of the `ProjectForm` is a critical update. This ensures that the UI accurately reflects that no project is currently being edited, maintaining clarity and preventing user confusion. </blockquote></details> <details> <summary>src/components/project_form.rs (5)</summary><blockquote> `10-10`: **Approved: Updated function signature of `ProjectForm`.** The updated function signature of `ProjectForm`, which now includes an optional `project` parameter, is a significant enhancement. This change allows the component to handle both the creation of new projects and the editing of existing ones, greatly increasing its flexibility and utility. --- `14-14`: **Approved: Cloning of `project` parameter.** The cloning of the `project` parameter for use in the form submission logic is a necessary pattern in Rust to handle ownership and borrowing issues, especially within asynchronous blocks. This ensures that the `project` data is available when the asynchronous code executes. --- `24-31`: **Approved: Conditional branching in form submission logic.** The conditional branching in the form submission logic, which determines whether to create a new project or edit an existing one based on the presence of the `project` parameter, is well-implemented. This enhancement significantly improves the control flow and flexibility of the `ProjectForm`, allowing it to seamlessly handle both creation and editing scenarios. --- `51-51`: **Approved: Pre-filling of project title in input field.** The implementation of the `initial_value` attribute to pre-fill the input field for the project title when editing is a thoughtful user experience enhancement. This feature provides a clear and convenient starting point for users looking to modify an existing project, thereby improving the usability of the form. --- `31-31`: **Approved: Invalidation of queries upon successful form submission.** The use of the `query_client` to invalidate queries related to projects upon successful form submission is a crucial practice. This ensures that the UI reflects the latest state of the data, maintaining data integrity and freshness. </blockquote></details> <details> <summary>src/server/projects.rs (5)</summary><blockquote> `12-12`: **Approved: Renaming of error type in `create_project`.** The renaming of the error type from `ProjectCreateError` to `ProjectError` in the `create_project` function is a positive change. This broadens the scope of error handling, allowing for a more flexible and comprehensive management of errors related to project operations. --- `55-77`: **Approved: Introduction of `edit_project` function.** The introduction of the `edit_project` function is a significant enhancement to the server module's project management capabilities. This new asynchronous function allows for the modification of existing projects, expanding the system's functionality and providing users with the ability to update project details effectively. --- `62-74`: **Approved: Error handling in `edit_project`.** The error handling strategy employed in the `edit_project` function, which utilizes the new `ProjectError` type, is well-implemented. This consistency in error handling across different functions within the module enhances the reliability and maintainability of the system. --- `59-60`: **Approved: Validation logic in `edit_project`.** The inclusion of validation logic in the `edit_project` function is a crucial step for ensuring data integrity. This validation checks the new project data before it is processed, preventing potential issues related to invalid data entry. --- `62-65`: **Approved: Database connection handling in `edit_project`.** The handling of the database connection in the `edit_project` function, including the management of potential errors, is appropriately implemented. This ensures that the function operates reliably and efficiently, maintaining high performance and stability in the server module. </blockquote></details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
@ -0,0 +19,4 @@
}
}
}
}
coderabbitai[bot] (Migrated from github.com) commented 2024-09-06 18:34:38 +00:00

Approve the implementation but suggest adding documentation.

The implementation of the FormOpenButton component is approved as it effectively uses context and signals to manage and toggle the state of a project being edited. However, consider adding documentation to explain the component's functionality and its role within the project management system, especially how it interacts with other components and the state.

Would you like help with drafting the documentation for this component?

**Approve the implementation but suggest adding documentation.** The implementation of the `FormOpenButton` component is approved as it effectively uses context and signals to manage and toggle the state of a project being edited. However, consider adding documentation to explain the component's functionality and its role within the project management system, especially how it interacts with other components and the state. Would you like help with drafting the documentation for this component? <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] (Migrated from github.com) commented 2024-09-06 18:34:38 +00:00

Suggest enhancing the Display implementation for better error messaging.

The current Display implementation uses a simple debug format, which might not provide clear error messages to end-users. Consider providing a more descriptive message.

Approved FromStr implementation with limitations noted.

The FromStr implementation is limited to returning a generic server error, which may be sufficient depending on the context. However, consider expanding this to handle more specific error cases if needed.

Also applies to: 45-49

**Suggest enhancing the `Display` implementation for better error messaging.** The current `Display` implementation uses a simple debug format, which might not provide clear error messages to end-users. Consider providing a more descriptive message. **Approved `FromStr` implementation with limitations noted.** The `FromStr` implementation is limited to returning a generic server error, which may be sufficient depending on the context. However, consider expanding this to handle more specific error cases if needed. Also applies to: 45-49 <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] (Migrated from github.com) approved these changes 2024-09-06 20:50:25 +00:00
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Reference: matous-volf/todo-baggins#30
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